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Civ 6 patch notes july
Civ 6 patch notes july









civ 6 patch notes july

Various additional crash fixes addressed.Fixed a crash caused by pillaging in neutral territory.Fixed an issue where pillaged City-State resources would add to the number the Suzerain got, instead of subtracting.Fixed invalid combat previews from appearing when units are awakened.Fixed an issue where the Wonder Placement lens will remain open when opening and closing the City Details list before selecting a tile for a Wonder during gameplay.Fixed an issue where restarting the build of a district would be prevented if a new resource had popped up on its location.Fixed an issue where end of movement penalties were applying early and preventing units from using their final movement points.Fixed an issue where max unit strength was not properly updating the city strength.Fixed an issue where players would sometimes be prevented from planting woods on unrevealed resources.Fixed some internal calculations for Rock Bands and Tourism.Fixed an issue where the incorrect information would be displayed when changing the number of Envoys, while there is an Envoy modifier in effect.Fixed an issue where Giant Death Robots were incorrectly affecting city Defense Strength.Fixed an issue where a Great Prophet notification was not triggering after earning enough Great People points.

civ 6 patch notes july

  • Fixed an issue with the Great Work Heist spy mission that prevented players from stealing Great Works.
  • Wonder movies can now be dismissed with right-click.
  • The items in the promotion panel stack now have more room to fit verbose languages.
  • UI camera panning has been disabled when a popup is active to prevent unintended panning.
  • Fixed an issue where inaccurate information would be present in the World Climate menu after a Comet Strike during Apocalypse mode gameplay.
  • #CIV 6 PATCH NOTES JULY UPDATE#

  • Fixed an issue where tooltips failed to update for the Chat Panel and Trade Menu when resizing them while having the "Replace Hold-to Drag with Clicks" option enabled during gameplay.
  • Added information to the Espionage pop-up that calculates mission success probabilities.
  • Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex.
  • AI will not try to convert unconvertible cities.
  • Rebalanced Catherine's evaluation of the 'no spying' Promise.
  • Improved handling of several complaint or kudo messages from AI.
  • Improved Last Viking King agenda's analysis for who is in bottom percentage of navies.
  • Improved resource grabbing in late game.
  • Improved AI interest in Terracotta Army.
  • Improved tactical handling of Great Admirals and Great Generals.
  • Improved AI handling of Promises including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they've kept previous promises.
  • Improved AI Deal negotiations and analysis.
  • Spaceport district no longer requires population to construct.
  • Most Civilization unique districts now require population to construct (like normal districts).
  • civ 6 patch notes july

    Improved clarity on Warmongering penalties associated with taking a civ's final city.From the Industrial era (about +5 percent) to the Information era (about +20 percent).Increased research costs of Technologies and Civics progressively.Decreased production costs of all Space Race Projects by 40 percent.From the Industrial era (about -10 percent) to the Atomic era (about -40 percent).Decreased production costs of Wonders progressively.Cities can no longer receive amenities from more than one regional building per type they take the highest (ex.Cities can no longer receive yields from more than one regional building per type they take the highest (ex.Huey, Great Lighthouse) so they cannot become stranded in lakes Great Admirals are no longer allowed to spawn on wonders in water tiles (ex.Coastal Raids can now pillage districts in addition to the buildings within.Religious units may now Fortify Until Healed.Added new replay option to Wonder completion movies.This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs! Jump into Scenarios more easily within the Single Player menu.Put a unit to sleep until they spot an enemy unit.Added Earth map (standard size) Added 'alert' action for units.











    Civ 6 patch notes july